Logo
Liam
Game Developer

About

Dragon Slayer is a 2D Adventure of revenge, courage, and fire.


Your family is gone. Burned to ash by the fury of the dragons.
All that remains is you - and the steal in your hand.


Step into the shoes of the lone warrior on a quest for vengeance in Dragon Slayer, a 2D pixel-style adventure where survival means courage, and every swing of your blade brings you closer to justice.

Project Backstory

Dragon Slayer, was designed and developed as a learning project for me to explore and understand 2D development within the Godot Engine, which is a new engine to me and therefore my desire to learn the engine got the better of me causing me to study up and learn what I can.

Keyboard Controls

  • AD - Move
  • Space - Jump
  • LMB - Attack
  • Escape - Pause

My Contributions

  • Game Designer & Writer
  • UI Main Menu Programmer & Designer
  • Player Systems Programmer & Coordinator
  • Sound & World Objects Programmer
  • Animation Implementation and Programming
  • And Asset Designer & Artist

Planned Additions

  • Art Style / Asset Overhaul
  • Health Update -
  • Dragons (Yes, I know these should have been in first. But they are harder to make than I thought 🤣)
  • Sword Animations & Attacking - With different effects, and sword is to swing, as a jab/poke would be hard to hit dragons with.
  • Menu Update as the name on the menu is wrong.

Gallery

×